﻿capital = 1387

set_technology = {
	infantry_tech_level_tribal = 1
	infantry_tech_level_settler = 1
	#infantry_tech_level_scientific = 1
	support_tech_level_tribal = 1
	#support_tech_level_settler = 1
	#support_tech_level_scientific = 1
	#special_forces_tech_level_tribal = 1
	#special_forces_tech_level_settler = 1
	#special_forces_tech_level_scientific = 1
	#power_armour_tech_level_settler = 1
	#power_armour_tech_level_scientific = 1
	#vehicles_tech_level_tribal = 1
	#vehicles_tech_level_settler = 1
	#vehicles_tech_level_scientific = 1
	#robotics_tech_level_tribal = 1
	#robotics_tech_level_settler = 1
	#robotics_tech_level_scientific = 1
	#air_tech_level_tribal = 1
	#air_tech_level_settler = 1
	#air_tech_level_scientific = 1
	#naval_tech_level_tribal = 1
	#naval_tech_level_settler = 1
	#naval_tech_level_scientific = 1
	tools_tech_level_tribal = 1
	tools_tech_level_settler = 1
	tools_tech_level_scientific = 1
	habitation_tech_level_tribal = 1
	habitation_tech_level_settler = 1
	habitation_tech_level_scientific = 1
	exploitation_tech_level_tribal = 1
	exploitation_tech_level_settler = 1
	exploitation_tech_level_scientific = 1
	electronics_tech_level_tribal = 1
	electronics_tech_level_settler = 1
	electronics_tech_level_scientific = 1
	tribal_civilization = 1
	settled_civilization = 1
	super_mutant_civilization = 1
	tool_engineering = 1
	standard_weaponry_tech = 1
	melee_weaponry_tech_1 = 1
	pre_construction_industry_tech = 1
	pre_agriculture_industry_tech = 1
	pre_recycling_industry_tech = 1
	basic_industry_tech = 1
	support_weaponry = 1


	#Monsters
	gehenna_molech_tech = 1
	super_mutant_behemoth = 1
	crafted_tech = 1

	#Plants
	plant_support_tech = 1

	#doctrine

}   

if = {
	limit = {
		has_dlc = "Man the Guns"
	}
	set_technology = {
		nautics_tech_1 = 1
		light_navy_hull_tech_1 = 1
		naval_invasion_tech_1 = 1
	}
}
if = {
	limit = {
		NOT = { has_dlc = "Man the Guns" }
	}
	set_technology = {
		nautics_tech_non_mtg_1 = 1
		light_navy_hull_tech_non_mtg_1 = 1
		naval_invasion_tech_non_mtg_1 = 1
	}
}

add_ideas = {
	
}

set_politics = {
	ruling_party = ruler
	elections_allowed = no
}

set_stability = 0.50
set_war_support = 0.80
set_research_slots = 6

set_country_flag = no_generic_advisor
set_country_flag = no_generic_high_command
set_country_flag = no_generic_chief 


recruit_character = SOL_leader
recruit_character = SOL_Bael
recruit_character = SOL_Bifrons
recruit_character = SOL_Furfur
recruit_character = SOL_Marchosias
recruit_character = SOL_Ose

set_popularities = {
	people = 0
	elites = 0
	intellectuals = 0
	ruler = 100
}
